![]() ![]() For example, the “Immunity” ability now grants a powerful defensive buff that lasts a brief period of time instead of being a small buff that lasts indefinitely. These small behind-the-scenes changes collectively make combat much “snappier,” putting more control into the player’s hands.Ībilities have also been rebalanced in the first game. We’ve also improved the aiming down sights (ADS) camera view to be tighter on combat so that ADS is more accurate (like the second and third games), and we’ve improved the aim assist to provide better precision. In the first Mass Effect, accuracy (including reticle bloom and weapon sway) has been tuned across all weapons to allow players to maintain more consistent firepower while still managing their shots/overheat meter. We heard the consistent feedback that it was pretty frustrating to take a few shots with an assault rifle and suddenly have the reticle enlarge to span a large portion of the screen, so we looked at tuning the mechanics to provide better handling without outright scrapping the spirit of the original games. As a result, weapons in Mass Effect often felt less accurate and reliable than the gunplay in Mass Effect 2 and 3. Mass Effect was heavily influenced by traditional RPG mechanics, like the randomness of a dice roll and pen-and-paper stat building. That proved a unique challenge, as the first game is quite different from the second and third in terms of gameplay and combat. ![]() We wanted to make the experience better across the board, but we didn’t want to unnecessarily change what our fans have come to love about each game. Galaxy at War Rebalancing (Mass Effect 3)Ĭombat in the Mass Effect trilogy has evolved across the series, with each game’s experience being different.Unifying & Modernizing the Trilogy (All).Here’s what this post contains, in order: Next week, we’ll provide an additional look at the remastering process with a strong focus on the visual changes across the trilogy. ![]() You’ll find the latest information on the Legendary Edition, from gameplay tuning to rebalancing and more. Today, we’d like to give you more details on what you can expect to see in this remaster. So I call that recommendation BS, it should have been: i7 7700 and Ryzen 3300x.Ever since we announced Mass Effect Legendary Edition on N7 Day and revealed a first look at it earlier this year, your passion and excitement have blown us away. Would be the same for a Ryzen 3300x stock vs stock and OC vs OC (but equal in multi core), for this game. I have a Ryzen 3600 and at stock it matches the i7 7700 single core performance and my 3600 OC-ed to 4.4Ghz on all cores matches the i7 7700k OC at 5Ghz in single core (and destroys it in multi core) and as a side note, it also matches the Intel i9 9900KS single core stock. Ryzen 3300x is a 4c/8t, just like the i7 7700 and has the same single core performance as 3700x (sometimes even better). The game publisher is just indicating the lowest product that will provide acceptable performance in this title.ĭowngrading the 3000 series Ryzen (with good single-thread performance) to any previous generation AMD CPU (with lackluster IPC and higher latencies) would make the single- and few-threaded performance much worse than any Skylake-based Intel Core i7 (4+ cores and 8+ threads).Ok then, Ryzen 2000s are below that, but I really don't believe that "the lowest product that will provide acceptable performance" for the recommended specs is only the Ryzen 3700x. Gillerer said:The point of the requirements isn't to give equivalent CPU power between AMD and Intel (that's what CPU performance reviews, comparisons and roundups are for). The game publisher is just indicating the lowest product that will provide acceptable performance in this title.ĭowngrading the 3000 series Ryzen (with good single-thread performance) to any previous generation AMD CPU (with lackluster IPC and higher latencies) would make the single- and few-threaded performance much worse than any Skylake-based Intel Core i7 (4+ cores and 8+ threads). The point of the requirements isn't to give equivalent CPU power between AMD and Intel (that's what CPU performance reviews, comparisons and roundups are for). doesn't necessarily change the programming - at least enough to spread the load enough to matter.) (And that's what all old games used to be. It's not an imbalanced requirement if the game relies primarily on one or a couple of main threads. They could not find a lower core/performance AMD CPU to match it with i7 7700? Like a Ryzen 2500x/2600x? Ryzen 3700x is much better than i7 7700, clearly. VforV said:Am I the only one having issues with this unbalanced requirement? □
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